Arotech's Realtime Technologies Chosen to Deliver Motion Based Vehicle Simulator to Oregon State University. |
Royal Oak, Michigan - July, 2010 -- RealTime Technologies (RTI), a part of Arotech Corporation's (NasdaqGM: ARTX) Training and Simulation Division, announced today that it has
been selected to provide Oregon State University's College of Engineering with an advanced motion based vehicle simulator. The University's plans in the beginning are to use the driving
simulator in a variety of research projects.(more)
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Arotech's Realtime Technologies Delivers Vehicle Simulator to Philadelphia's Children's Hospital. |
Royal Oak, Michigan - April, 2010 -- RealTime Technologies (RTI), a part of Arotech Corporation's (NasdaqGM: ARTX) Training and Simulation Division, recently
delivered a single seat open cockpit vehicle simulator to The Children's Hospital of Philadelphia. Yi-Ching Lee, PhD, is the lead research scientist using the newly delivered
RTI simulator. Dr. Lee is a human factors researcher at the Center for Injury Research and Prevention (CIRP) at The Children's Hospital of Philadelphia Research Institute, one
of the largest pediatric research facilities in the country.(more)
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Arotech’s Realtime Technologies Picked To Upgrade Existing University of Minnesota's Vehicle Simulator. |
Royal Oak, Michigan - April, 2010 -- RealTime Technologies (RTI), a part of Arotech Corporation’s (NasdaqGM: ARTX)
Training and Simulation Division, announced today that it has been selected to provide critical upgrades for the existing University
of Minnesota's HumanFIRST (Human Factors Interdisciplinary Research in Simulation and Transportation) driving simulator.(more)
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Realtime Technologies improves collision capabilities for its multi-body dynamics. |
Realtime Technologies has improved its collision capabilities to include models with closed kinematic chains. In previous releases of SimCreator, collisions were only allowed for
models with open kinematic chains. SimCreator's dynamic joints are modeled using a recursive multi-body formulation that ensures an accurate joint simulation. SimCreator's collision capabilities
use an impulse-based contact model developed for the gaming industry. This model is ideal for real time simulation because it allows for larger more consistent step sizes than force-based contact
models and properly supports effects such as stacking. Realtime Technologies combination of recursive dynamics and impulse-based collisions is unique in the industry and provides the most accurate
solutions for real-time simulation. |
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The video below demonstrates these capabilities with a simple four bar mechanism that collides with the ground. |
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