SimLights will pre-render your database,
generating a series of light maps that
correspond to the lighting contributions
from all static light sources in the scene.
Light source colors, attributes, and
visibility are combined with surface
materials and normals using OpenGL’s
standard diffuse and ambient lighting
equations. This produces a light map
containing lighting and shadowing effects
for each surface.
The light maps are automatically applied to
the geometry as a secondary texture layer
using MODULATE texture environment mode.
When combined with the decal texture, the
result is a multi-textured database that
appears to be Phong shaded and shadowed.
Since light maps are pre-rendered,
increasing the number of light sources or
their attributes does not harm rendering
SimLights generates databases that are fully
compliant with OpenFlight version 15.7,
making them compatible with most modern
Scene Graphs and Image Generators.
Please visit RTI’s web site,
www.simcreator.com, to learn more about
SimLights and to download an example light